Coffee Machine Model
Here, I modeled a Coffee Machine via Maya, created the materials using Substance Painter, and finally, created the lighting and rendered it using Maya again. For this model, I used metal and minimal roughness for the main machine and I created a glass-like effect on top. Glass can be a tricky material to mimic digitally but with the right amount of transmission (and practice), it can be achieved.
Software programs used: Autodesk Maya, Adobe Substance Painter